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  • Old beginnings

    A slave barge, drawn by enormous lizard Mekillot pulls away from the city state of Urik. On board, are five slaves, bound for Tyr, destined to die building the great Ziggurat. The five are a strange collection of oddities, and which no doubt caught …

  • Bound for Tyr

    A dispute breaks out between the slaves! Whilst the details are unclear (as is common on Athas), Nivan attempts to eat Isaac. But for the intervention of Zul, he may have succeeded... A fight... almost begins, just as a cry - "The Jura Dai are not …

  • Flytrap

    The party heads south, following the mekilots. The sun beats down, and the party realise that they will soon be dead unless they are able acquire water. After walking some time, the party gets to talking - and hoping that the Halfling Nivean does not …

  • Cactus food

    As the great sun of Athas descends below the horizon, the party decides to rest up. The gargantuan mekilots have all bot collapsed from exhaustion, and are now lying prone, out of the last rays of the sun. The party sets watch and rests. Morning …

  • An old friend

    Continuing to travel south, the party tops a small dune and see a strange sight. A giant wasp like creature is flying low, carrying a wax ball in its mandibles, and is dragging a silk cocoon behind it. Isaac notices a flash of red from the cocoon. …

  • Busy bees

    The party debate what to do. On one hand an extra member of the party could be useful, on the other, Nivean had proved himself an uncooperative cannibal. Following much discussion, the group agrees to revive Nivean, but that he must prove his commitment …

  • Into the hive...

    The party lowers themselves into the darkness. The hive is cramped, but the party manages to move along. Travelling along the passage, the party encounters their first worker wasp. In no time the party is able to destroy it, with minimal noise. They …

  • Like a rolling stone...

    The loss of life is common as sand on Athas, with heroism as rare as water. The party continue on. Eventually, they come to what passes as a highway on Athas. Ahead, watching the road, the party spot a trio of figures in the distance. Approaching …

  • The road to Kled

    A new day dawns, and the party licks their wounds. The ex-slaves say their farewells, and the party hitch an inix, and make their way down the dusty road to Kled. On the way, the party spies a lonely mekilot, standing at the most rare of sights on …

  • The Sword of Kemalock

    Wearily, the party finally arrives at Keld. Convincing the sentries that they wish to trade, the characters are allowed into the town, and are led to the headman, and ancient dwarf called Baranus. The party is accosted by a group of concerned …

  • The badlands

    The party leaves at dawn, travelling deeper into the badlands. After some time, they spot an elvish sentry, however are not fast enough to catch him. Continuing their travels, the party hears a cry for help. An elvish lady is being assaulted by 15 …

  • The fortress

    Jengi in tow, the characters approach the fortress being occupied by the elves. Jengi makes small talk, and begins to explain her tribe. The Jura Dai were nomadic up until recently. The King of Urik had made much of the increased slave trade with Tyr, and …

  • Into the depths...

    The party explores their new prison. Waking Zul, he is fed and healed. Dri-Kull, examining the statutes, and realises that there is a curious recess in one, where the mouth would normally be. Excited, Dri-Kull inserts the gem stone, found in the …

  • Light at the end of the tunnel

    The party heals their wounds, sets watch and rests. Once ready, the characters find an ascending staircase. Climbing it the party emerges into a small room, barred to the outside with crude bars. Sitting on a matt, a strange thrikreen clicks and …

  • All things die

    Gazing down into the small canyon, Harrr and Zull observe Nivean and Dri-Kull, stuck halfway down the side. Isaac meditates silently. Compelling the power of the earth, Harrr hardens the loose treacherous rocks, and cautiously makes his way down. …

  • Home Page

    Centuries ago noble heroes fought evil warlords and sorcerers... and lost. Swept up in war and chaos, the life blood of the planet gave birth to the dark ambition of a handful of sorcerer kings and queens. These beings now rule what is left of the world, …

  • Main Page

    The world of Athas is a dangerous place. A little knowledge can go a long way to survive... [[Locations]] [[Denizens]] [[Treasure]] [[Myths]] [[Rules]]

  • Locations

    A catalogue of places that you have been or heard about - some nicer than others. [[Urik]] [[Kled]] [[The Fortress of the Jura Dai]]

  • Urik

    Located northeast of Tyr, between the Dragon’s Bowl and the Smoking Crown Mountains, the square, clean lines of the city‐state of Urik can be found. The great Hamanu rules the city with an iron fist - to disobey Hamanu is to risk punishment and even …

  • Myths

    [[Kalak, the Tyrant of Tyr]] [[Lalali-Puy, the Oba of Gulg]] [[Hamanu, King of the world and the Lion of Urik]] [[The Dragon]] [[The Veiled Alliance]]

  • Rules

    [[Dehydration]] You can get a good summary of the rules here: http://www.hamesucken.com/combat.html

  • Jewel

    The jewel is a large ruby, with a rune inscribed upon the top (table) side of the jewel. When inserted into the open mouth of the dwarven statues it revealed a stair case down into an underground complex, the likes of which you have never heard of …

  • The Ringing mountains

    The mountain are a fearsome place - you are lucky to have crossed them with your life! You took an old track - from time to time, you traversed rock falls and crevices. The old path wound its way across the mountains, upward towards the peaks. On …

  • Gulg

    Gulg - city of trees. The city‐state of Gulg sits inside the southern portion of the Crescent Forest, almost directly east of Tyr. You know its 'streets' well (a map can be provided). Dwellings, of various shapes and sizes, are suspended in the …

  • Kollus, To-gahl and Marista

    Kollus, To-gahl and Marista were three former slaves you met n the way to Kled. With their help you were able to overcome a small Urikite caravan, transporting obsidian, apparently to Kled. They departed East in the morning following you victory. The …

  • Rathnal

    Rathnal was a half-elven ranger. You met her, perhaps 20km north of Kled. She had been trapped down a well, after betrayal from her partner Zig. She had befriended two dune dogs - you were never quite sure of their species. After you rescued her, you …

  • Spike bush

    You encountered a large spiked bush when you were travelling south from the caravan. The bush almost took the life of your party - whilst a pool of water appeared to lie at the centre of the bush, it was merely sap. What is worse, the bush would …

  • Silk Wyrm

    This filthy creature snuck into your camp at night - over fifty foot long, it drained over half your water. You attacked it and drove it back - you hope it does not return.

  • The Veiled Alliance

    There are stories of small groups of resistance fighters that band together against the tyranny of the sorcerer kings. How any group could defy the rulers of the city states is beyond you, and consequently the Veiled Alliance is almost certainly a myth... …

  • Kalak, the Tyrant of Tyr

    You don't now much about Kalak the Tyrant of Tyr, but his reputation precedes him. Kalak rules Tyr with an iron fist - quite literally. The iron mine of Tyr is one of the natural wonders of Athas. The iron from these mines have been able to fuel Kalak …

  • Hamanu, King of the world and the Lion of Urik

    Hamanu is a fierce ruler. His armies have marched from one end of the tablelands to the other, razing villages as they go. The food wars of the last decade have not been kind to Urik. While the city remains strong, the populace has begun to suffer. That …

  • The Dragon

    The Dragon is a whirlwind of death, razing villages, destroying oasis' and killing all that it encounters. To meet the Dragon is to die. Do not meet the Dragon.

  • Tuga Dai

    Tuga Dai is the leader of his tribe. Imperious for an elf, he appears to be strong in his leadership, although Jengi (his daughter) did mention to you that some of the elves of the tribe would prefer if they resumed their nomadic lifestyle.

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